Business the Speed of Thought

Business   the Speed of Thought Author Bill Gates
ISBN-10 9780446912808
Release 2009-09-26
Pages 496
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In his new book, Microsoft chairman and CEO Bill Gates discusses how technology can help run businesses better today and how it will transform the nature of business in the near future. Gates stresses the need for managers to view technology not as overhead but as a strategic asset, and offers detailed examples from Microsoft, GM, Dell, and many other successful companies. Companion Web site.



No Fear

No Fear Author Pekka Viljakainen
ISBN-10 9789814346887
Release 2011-06-02
Pages 318
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Old-school, industrial-style leaders are in big trouble. Having just experienced the first small wave of globalisation, the mobile revolution and the consumer-driven economy, the next economic cycle (2011-2016) will be one where these key trends will be at the forefront of most businesses. Moreover, as digital technology develops further, the pace of change will accelerate. Managers and executives need to meet these challenges and their consequences head-on – and without fear.



Digital Convergence Libraries of the Future

Digital Convergence   Libraries of the Future Author Rae Earnshaw
ISBN-10 9781846289033
Release 2007-09-20
Pages 416
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The convergence of IT, telecommunications, and media is changing the way information is collected, stored and accessed. This revolution is having effects on the development and organisation of information and artefact repositories such as libraries and museums. This book presents key aspects in the rapidly moving field of digital convergence in the areas of technology and information sciences. Its chapters are written by international experts who are leaders in their fields.



E Learning Strategies for Delivering Knowledge in the Digital Age

E Learning  Strategies for Delivering Knowledge in the Digital Age Author Marc Rosenberg
ISBN-10 9780071378093
Release 2000-11-16
Pages 344
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Internet and intranet technologies offer tremendous opportunities to bring learning into the mainstream of business. E-Learning outlines how to develop an organization-wide learning strategy based on cutting-edge technologies and explains the dramatic strategic, organizational, and technology issues involved. Written for professionals responsible for leading the revolution in workplace learning, E-Learning takes a broad, strategic perspective on corporate learning. This wake-up call for executives everywhere discusses: • Requirements for building a viable e-learning strategy • How online learning will change the nature of training organizations • Knowledge management and other new forms of e-learning Marc J. Rosenberg, Ph.D. (Hillsborough, NJ) is an independent consultant specializing in knowledge management, e-learning strategy and the reinvention of training. Prior to this, he was a senior direction and kowledge management field leader for consulting firm DiamondCluster International.



Knowledge Management for Libraries

Knowledge Management for Libraries Author Valerie Forrestal
ISBN-10 9781442253049
Release 2015-08-14
Pages 128
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Libraries are creating dynamic knowledge bases to capture both tacit and explicit knowledge and subject expertise for use within and beyond their organizations. Knowledge Management for Libraries guides the reader through the process of planning, developing, and launching their own library knowledge base.



Data Visualizations and Infographics

Data Visualizations and Infographics Author Sarah K. C. Mauldin
ISBN-10 9781442243880
Release 2015-08-16
Pages 134
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This complete how-to guidebook provides you with the tools and inspiration you need to use infographics and data visualization techniques in your library to knock your audience’s socks off as you tell your story in a visual format that can be consumed and understood at a glance.



Word of Mouse

Word of Mouse Author John Riedl
ISBN-10 9780759527270
Release 2002-08-23
Pages 288
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At the vanguard of the Internet revolution are two computer scientists from Minnesota who are pioneers of Collaborative Filtering (CF). CF is a technology that enables companies to understand their customers and in turn sell products, goods, and services with remarkable success. To test CF, John Riedl and Joseph Konstan built two Internet sites, MovieLens and GroupLens, that allowed users to customize their preferences for movies and news. The results were astounding -- MovieLens demonstrated amazing accuracy, almost ensuring that the recommendation would prove enjoyable. In "Word of Mouse," the authors analyze dozens of companies from Best Buy to Amazon to TiVo -- and show what these companies are doing right -- and what they are doing wrong. Riedl and Konstan map out a broad range of strategies that companies can employ to raise revenue, customer loyalty, and satisfaction.



Classroom Management in the Digital Age

Classroom Management in the Digital Age Author Heather Dowd
ISBN-10 1945167122
Release 2016-07-16
Pages 100
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The education landscape is shifting. Information accessibility grows while attention spans shrink. Media is king and yet teachers are expected to effectively harness it for learning while also managing the distractions technology tools bring. Keeping up with the times while keeping time-wasters and senseless screen staring down is new and difficult territory for the most seasoned educator. Don't fear the devices! In the willing teacher's hands, this is a new and welcome age to harness for exponential learning. It is a frontier where technology equipped teachers learn alongside students and utilize current tools to maximize collaboration, creativity, and communication in relevant ways. Classroom Management in the Digital Age guides and supports established and transitioning device-rich classrooms, providing practical strategy to novice and expert educators K-12. Update your own operating system for the digital age by Getting attention from those device focused faces Establishing procedures for daily class routines that harness the power of technology tools Cultivating a culture of student ownership and responsibility Developing routines that increase on-task behavior and lessen teacher anxiety Communicating with parents on best practices and consistent school to home behaviors Decreasing distraction with simple, helpful tips Letting go of being the expert and taking charge by partnering in learning Classroom Management in the Digital Age offers teachers competency and confidence. If you have devices in your classroom already or if you're moving towards implementing tablets, iPads, Chromebooks, or any other device, Classroom Management in the Digital Age will partner with you in creating relevant classrooms where learning rules.



Designing for the Digital Age

Designing for the Digital Age Author Kim Goodwin
ISBN-10 9781118079881
Release 2011-03-25
Pages 768
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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.



Game It Up

Game It Up Author David Folmar
ISBN-10 9781442253360
Release 2015-08-14
Pages 148
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Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.



Digital Collections and Exhibits

Digital Collections and Exhibits Author Juan Denzer
ISBN-10 9781442243767
Release 2015-07-22
Pages 132
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Today’s libraries are taking advantage of cutting-edge technologies such as flat panel displays using touch, sound, and hands-free motions to design amazing exhibits using everything from simple computer hardware to advanced technologies such as the Microsoft Kinect. Libraries of all types are striving to add new interactive experiences for their patrons through exciting digital exhibits, both online and off. Digital Collections and Exhibits takes away the mystery of designing stunning digital exhibits to spotlight library treasures by walking the reader through implementation projects that are sure to astound and impress.



Documentation Abstracts

Documentation Abstracts Author
ISBN-10 UOM:39015082969711
Release 2003
Pages
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Documentation Abstracts has been writing in one form or another for most of life. You can find so many inspiration from Documentation Abstracts also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Documentation Abstracts book for free.



Computerworld

Computerworld Author
ISBN-10
Release 2002-04-01
Pages 56
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For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.



Poles Apart Challenges for business in the digital age

Poles Apart   Challenges for business in the digital age Author Kate Baucherel
ISBN-10 9781783336807
Release 2014-07-03
Pages 76
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The internet gives us access to the whole world to build business. But many SMEs are Poles Apart: sitting in the cold, and missing out on the huge potential that the online space can offer. This is as true for the smallest businesses in the country as it is for large established organisations, where employees themselves are Poles Apart and the clash of cultures is causing turbulence. So, are you a Penguin or a Polar Bear? What skills do you need, and what risks do you face, to make the journey to warmer climes?



MOOCs and Libraries

MOOCs and Libraries Author Kyle K. Courtney
ISBN-10 9781442252950
Release 2015-08-13
Pages 154
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In MOOCs and Libraries, learn how you can utilize MOOCs (massive open online courses) for staff training, bibliographic instruction, supporting faculty curriculum, and more!



Wearable Technology

Wearable Technology Author Tom Bruno
ISBN-10 9781442252929
Release 2015-08-01
Pages 132
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Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library.



Makerspaces in Libraries

Makerspaces in Libraries Author Theresa Willingham
ISBN-10 9781442253018
Release 2015-08-20
Pages 158
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Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. Discover how you can create a makerspace within your own library though this step-by-step guidebook.